I’ve been using Stable Diffusion XL via the Automatic1111 web UI to generate PBR textures for use in my Three.JS projects, as I’ve written about previously. Everything was going great until at random, the generation started crashing at 100% and I got this error in my console:

:0:rocdevice.cpp :2786: 58285575154 us: 154003: [tid:0x7f59ee1216c0] Callback: Queue 0x7f583ec00000 Aborting with error : HSA_STATUS_ERROR_OUT_OF_RESOURCES: The runtime failed to allocate the necessary resources. This error may also occur when the core runtime library needs to spawn threads or create internal OS-specific events. Code: 0x1008 Available Free mem : 13386 MB ./webui.sh: line 254: 154003 Aborted (core dumped) "${python_cmd}" "${LAUNCH_SCRIPT}" "$@"

My GPU didn’t seem to be close to running out of memory, I hadn’t changed anything notable with my system or with stable diffusion; I was stumped.

I tried several things which didn’t work:

  • Updating ROCm from 5.5 to 5.7
  • Rebooting my computer multiple times
  • Closing all other running applications
  • Disabling all my stable diffusion extensions and resetting all settings to default

The Solution

What finally fixed it was pulling the latest automatic1111 stable diffusion web UI and using that. I’m now able to generate images without issue again.

So yeah - if you’re getting this issue or one like it, pulling the latest code for that and see if it fixes it.